?“BIG UGLY”
His real name is unknown to all but Kaazak, which is how
he prefers things, so he’s perfectly fine going by the stupid
moniker the mercenaries came up with for him. By most
beings’ standards, he’s definitely big—14’ tall, in fact—and
he’s certainly ugly.
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+4,
Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge (Battle)
d8, Notice d8, Spellcasting d10
Cha: −2; Pace: 8; Parry: 7; Toughness: 28 (12)
Hindrances: Arrogant, Ugly, Vow (Major—serve Ceyrana)
Edges: Arcane Background (Magic), Brawny, Charge,
Improved Frenzy
Powers: blast, bolt, dispel, puppet, speak language, telekinesis.
PPE: 20
Gear: Two-handed Flaming Demon Sword (Str+d12+3, AP 2,
Mega Damage; +2 Fighting).
Special Abilities:
Abyssal Nature: This demon suffers half-damage from
non-magical attacks (round down).
Demonic Hide: “Big Ugly” has +12 M.D.C. Armor and
+2 Toughness.
Combat Hardened: He has +2 to recover from Shaken.
Fast Regeneration: Even against attacks that can
hurt him, “Big Ugly” recovers quickly and requires
extraordinary effort to truly slay. He makes a Vigor roll
every round to heal damage—even after being “killed.”
A success heals one wound, two with a raise. Certain
Weaknesses (below) prevent this effect.
Fear (−2): The appearance and supernatural aura of “Big
Ugly” causes all opponents to make a Fear check at −2.
Fearless: Nothing in the Megaverse® frightens him,
and he’s also immune to Intimidation.
Infernal Form: He’s immune to disease, poison, normal
fire, heat, and cold.
Infravision: Demons reduce all Illumination penalties
by half (round down) when fighting beings with
body heat.
Large: Attackers gain +2 to hit the very sizable “Big Ugly.”
Size +5: At 17 feet tall and nearly a couple of tons, Big
Ugly is truly big.
Weakness (Holy Weapons): Demons are vulnerable
to weapons and attacks wielded by those who are
considered holy opponents, such as those who have
the Champion or Holy Warrior Edge. Cyber-Knights
and M ystics w ho f ollow a ny k ind o f “path o f l ight”
spiritually fall into this category. Such attacks inflict
+4 damage and wounds caused by such attacks cannot
be regenerated.
Weakness (Silver): Silver weapons and attacks have
the same effect as Holy Weapons, inflicting +4 damage
and negating demonic regeneration.